Hashima Field Manuals
Two cheat sheets in one place. Patch yourself up with the Terje Medicine guide, then build out your base with the BoomLay's Things crafting reference.
Flu / Cold / Pneumonia
BIOHAZARDLevels
Illness severity progresses in stages; antibiotic treatments are Level 1 to 3 depending on severity.
How to cure
Mild cold can clear with warmth/rest. For progressing flu/pneumonia, use antibiotics at the right level (examples: Tetracycline, Amibaktam, Ibuprofen/Nurofen support, Amoxiclav, Imipenem/Flemoclav for higher severity). Repeat doses as needed.
Prevention
Stay warm and dry, avoid prolonged cold exposure. Use Vaxicam before high-risk runs.
Pain
BIOHAZARDLevels
Pain has multiple intensity stages; painkiller treatments generally scale from Level 1 to 3.
How to cure
Use painkillers based on severity (examples: Codeine, Analgin, Nimesulide, Ketarol, Morphine class injectors). Pain fades over time but meds reduce it faster.
Prevention
Reduce incoming trauma and treat wounds quickly before pain stacks.
Stomach Poison (Food Poisoning)
BIOHAZARDLevels
Food poisoning worsens by stage; treatment items typically run from Level 1 to 3.
How to cure
Hydrate, then use antipoison meds by severity (Charcoal, Polysorb, Phthalazole, Mesalazine, Metoclopramid, Heptral, Stomaproxidal).
Prevention
Avoid spoiled food, unsafe water, toxic liquids, and undercooked risky food.
Bruise (Hematoma)
TRAUMALevels
No fixed medicine level requirement; severity increases with accumulated bruises.
How to cure
Bruises can heal naturally. Speed recovery with ointments like Viprosal, Capsicum, or Finalgon.
Prevention
Avoid blunt trauma and blocked-shot impacts to armor/helmet zones.
Zombie Virus
BIOHAZARDLevels
Long incubation followed by severe late stage; antidote treatment does not use a standard Level 1 to 3 scale.
How to cure
Use Zivirol (ampoule/injector) before late stage. Virus has a long incubation window, so treat early when exposed.
Prevention
Mask + armor reduce risk. Avoid prolonged close zombie contact. Use Zerivax vaccine proactively.
Rabies
BIOHAZARDLevels
Disease progresses through stages; rabies treatment options commonly span Level 2 to 3 (early intervention is critical).
How to cure
Treat as early as possible with rabies-specific meds (examples: Rabinoline, Rifampicin, Rabinucoline). Late stage becomes lethal quickly.
Prevention
Avoid infected animal bites and vaccinate with Rabivax before high-risk hunts.
Contusion (Concussion)
TRAUMALevels
Concussion has increasing symptom severity; treatment items are not strictly tiered by Level 1 to 3 in all cases.
How to cure
Can fade over time, but treatment is faster with Noopept or Neirox (ampoule/injector).
Prevention
Protect head, avoid blast shockwaves, and avoid repeated blunt hits.
Chemical Poisoning
BIOHAZARDLevels
Chemical poisoning escalates by stage; anti-chemical treatment is usually available in Level 1 to 3 options.
How to cure
Leave contaminated area and treat fast with anti-chemical meds (Rombiopental, Neirocetal, AntiChem Injector).
Prevention
Wear proper protection in toxic zones and do not overstay gas exposure.
Blood Poisoning (Sepsis)
BIOHAZARDLevels
Sepsis is severe and stage-based; treatment options are primarily high-tier antibiotic/antisepsis items (typically Level 3).
How to cure
Use strong antibiotic/sepsis treatments (Flemoclav, Imipenem, Amoxiclav injector, Topoisomerase injector). Treat quickly to stop health decline.
Prevention
Keep hands/tools sterile and keep wounds disinfected/clean while healing.
Scratch (Light Bleed)
TRAUMALevels
Light bleed severity; no explicit medicine level gate, but response speed matters.
How to cure
Bandage immediately. Hemostatic-capable bandages are stronger than basic cloth.
Prevention
Avoid close melee trades and keep a sterile dressing ready.
Deep Wound (Heavy Bleed)
TRAUMALevels
High-severity bleed state; hemostasis support commonly uses Level 1 to 3 blood-control meds.
How to cure
Immediate hemostasis is priority, then continued care. Use blood-clot support meds (Vikasol, Erytromixelin) to reduce ongoing bleed rate.
Prevention
Armor, discipline in close combat, and quick disengage when outnumbered.
Bullet Wound
TRAUMALevels
Wound severity can escalate into deeper complications; surgical effectiveness depends on tool quality and treatment progression.
How to cure
Bandage first, then perform surgery to remove wound complications using surgical tools/kit (Surgical Tool variants, Surgical Kit, IFAK/AFAK).
Prevention
Use maintained armor and avoid exposed peeks; plate condition matters.
Internal Organs Wound
TRAUMALevels
Critical wound state; usually treated through staged surgical recovery rather than simple Level 1 to 3 medicine only.
How to cure
Requires surgical treatment. Stabilize bleed, then use surgery-capable kits/tools; repeat if needed until complications clear.
Prevention
Avoid severe penetrating hits; do not delay treatment after gunshot/stab incidents.
Bandaged Wound (Clean)
TRAUMALevels
Stable wound-care state; can progress if hygiene drops.
How to cure
Maintain cleanliness and monitor. Re-disinfect and rebandage if contamination is suspected.
Prevention
Always disinfect hands/tools before touching open wounds.
Bandaged Wound (Dirty)
TRAUMALevels
Higher infection-risk wound-care state; treat quickly to prevent escalation to sepsis stages.
How to cure
Dirty dressings raise sepsis risk. Re-clean wound, disinfect, and replace with clean treatment materials.
Prevention
Never reuse contaminated supplies without disinfection.
Sutured Wound (Clean)
TRAUMALevels
Post-surgery controlled state; still requires hygiene maintenance to avoid negative progression.
How to cure
Keep disinfected and monitor while healing. Clean sutures are stable but still need upkeep.
Prevention
Suture with sterile tools and keep follow-up care consistent.
Sutured Wound (Dirty)
TRAUMALevels
Post-surgery high-risk infection state; can escalate into sepsis if ignored.
How to cure
Dirty sutures increase sepsis chance. Disinfect and re-treat immediately to prevent infection progression.
Prevention
Do not perform surgery with dirty hands/instruments.
Disinfected Hands
SUPPORTLevels
Preventive status effect; no severity stage, but critical for avoiding wound infection escalation.
How to cure
Use DisinfectantAlcohol or DisinfectantSpray before wound care and surgery.
Prevention
Treat hand disinfection as mandatory every time you perform medical procedures.
Blood Regeneration
SUPPORTLevels
Blood regen medicines commonly come in Level 1 to 2 strength profiles depending on item.
How to cure
Boost blood recovery with Irovit, Magnesium Sulfate, Erythropoetin (ampoule/injector), or Erytromixelin.
Prevention
Stop bleeding early so regen items are not wasted by active blood loss.
Fast Blood Clotting
SUPPORTLevels
Hemostasis support usually scales with medicine strength (commonly Level 1 to 3 by item type).
How to cure
Use hemostasis meds to slow blood loss (Vikasol, Erytromixelin) while stabilizing severe wounds.
Prevention
Keep hemostatic meds preloaded in your quick-access slots.
Zombie Virus Vaccine
IMMUNITYLevels
Protection effect is duration-based, not a 1 to 3 severity medicine level.
How to cure
Use Zerivax before expected zombie-heavy operations to reduce infection risk.
Prevention
Re-vaccinate as needed after duration expires.
Flu Vaccine
IMMUNITYLevels
Protection effect is duration-based, not a 1 to 3 severity medicine level.
How to cure
Use Vaxicam proactively in cold-weather missions.
Prevention
Pair vaccine with warm clothing and shelter discipline.
Rabies Vaccine
IMMUNITYLevels
Protection effect is duration-based, not a 1 to 3 severity medicine level.
How to cure
Use Rabivax before wolf/predator routes.
Prevention
Do not rely only on vaccine; avoid unnecessary animal bite risk.
Mental State
PSYCHELevels
Mental instability worsens by stage; antidepressant treatment options typically scale from Level 1 to 3.
How to cure
Stabilize with antidepressants (Adepress, Agteminol, Venlafaxine, Actaparoxetine, Amitriptyline, Amfitalicyne) depending on severity.
Prevention
Limit exposure to psionic stressors and maintain stable combat tempo.
Sleeping State
PSYCHELevels
Sleep need escalates from warning to blackout risk; recovery items have effect strength but sleep itself is state-based.
How to cure
Sleep in safe warm zones (house, tent, near fire, sleeping bag). Energy drinks can temporarily push sleep recovery, but real rest is safer.
Prevention
Manage fatigue before yellow/red sleep states trigger blackouts.
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