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Hashima Field Manuals

Two cheat sheets in one place. Patch yourself up with the Terje Medicine guide, then build out your base with the BoomLay's Things crafting reference.

Flu / Cold / Pneumonia

Flu / Cold / Pneumonia

BIOHAZARD
Infection / Disease

Levels

Illness severity progresses in stages; antibiotic treatments are Level 1 to 3 depending on severity.

How to cure

Mild cold can clear with warmth/rest. For progressing flu/pneumonia, use antibiotics at the right level (examples: Tetracycline, Amibaktam, Ibuprofen/Nurofen support, Amoxiclav, Imipenem/Flemoclav for higher severity). Repeat doses as needed.

Prevention

Stay warm and dry, avoid prolonged cold exposure. Use Vaxicam before high-risk runs.

Pain

Pain

BIOHAZARD
Infection / Disease

Levels

Pain has multiple intensity stages; painkiller treatments generally scale from Level 1 to 3.

How to cure

Use painkillers based on severity (examples: Codeine, Analgin, Nimesulide, Ketarol, Morphine class injectors). Pain fades over time but meds reduce it faster.

Prevention

Reduce incoming trauma and treat wounds quickly before pain stacks.

Stomach Poison (Food Poisoning)

Stomach Poison (Food Poisoning)

BIOHAZARD
Infection / Disease

Levels

Food poisoning worsens by stage; treatment items typically run from Level 1 to 3.

How to cure

Hydrate, then use antipoison meds by severity (Charcoal, Polysorb, Phthalazole, Mesalazine, Metoclopramid, Heptral, Stomaproxidal).

Prevention

Avoid spoiled food, unsafe water, toxic liquids, and undercooked risky food.

Bruise (Hematoma)

Bruise (Hematoma)

TRAUMA
Injury / Wound

Levels

No fixed medicine level requirement; severity increases with accumulated bruises.

How to cure

Bruises can heal naturally. Speed recovery with ointments like Viprosal, Capsicum, or Finalgon.

Prevention

Avoid blunt trauma and blocked-shot impacts to armor/helmet zones.

Zombie Virus

Zombie Virus

BIOHAZARD
Infection / Disease

Levels

Long incubation followed by severe late stage; antidote treatment does not use a standard Level 1 to 3 scale.

How to cure

Use Zivirol (ampoule/injector) before late stage. Virus has a long incubation window, so treat early when exposed.

Prevention

Mask + armor reduce risk. Avoid prolonged close zombie contact. Use Zerivax vaccine proactively.

Rabies

Rabies

BIOHAZARD
Infection / Disease

Levels

Disease progresses through stages; rabies treatment options commonly span Level 2 to 3 (early intervention is critical).

How to cure

Treat as early as possible with rabies-specific meds (examples: Rabinoline, Rifampicin, Rabinucoline). Late stage becomes lethal quickly.

Prevention

Avoid infected animal bites and vaccinate with Rabivax before high-risk hunts.

Contusion (Concussion)

Contusion (Concussion)

TRAUMA
Injury / Wound

Levels

Concussion has increasing symptom severity; treatment items are not strictly tiered by Level 1 to 3 in all cases.

How to cure

Can fade over time, but treatment is faster with Noopept or Neirox (ampoule/injector).

Prevention

Protect head, avoid blast shockwaves, and avoid repeated blunt hits.

Chemical Poisoning

Chemical Poisoning

BIOHAZARD
Infection / Disease

Levels

Chemical poisoning escalates by stage; anti-chemical treatment is usually available in Level 1 to 3 options.

How to cure

Leave contaminated area and treat fast with anti-chemical meds (Rombiopental, Neirocetal, AntiChem Injector).

Prevention

Wear proper protection in toxic zones and do not overstay gas exposure.

Blood Poisoning (Sepsis)

Blood Poisoning (Sepsis)

BIOHAZARD
Infection / Disease

Levels

Sepsis is severe and stage-based; treatment options are primarily high-tier antibiotic/antisepsis items (typically Level 3).

How to cure

Use strong antibiotic/sepsis treatments (Flemoclav, Imipenem, Amoxiclav injector, Topoisomerase injector). Treat quickly to stop health decline.

Prevention

Keep hands/tools sterile and keep wounds disinfected/clean while healing.

Scratch (Light Bleed)

Scratch (Light Bleed)

TRAUMA
Injury / Wound

Levels

Light bleed severity; no explicit medicine level gate, but response speed matters.

How to cure

Bandage immediately. Hemostatic-capable bandages are stronger than basic cloth.

Prevention

Avoid close melee trades and keep a sterile dressing ready.

Deep Wound (Heavy Bleed)

Deep Wound (Heavy Bleed)

TRAUMA
Injury / Wound

Levels

High-severity bleed state; hemostasis support commonly uses Level 1 to 3 blood-control meds.

How to cure

Immediate hemostasis is priority, then continued care. Use blood-clot support meds (Vikasol, Erytromixelin) to reduce ongoing bleed rate.

Prevention

Armor, discipline in close combat, and quick disengage when outnumbered.

Bullet Wound

Bullet Wound

TRAUMA
Injury / Wound

Levels

Wound severity can escalate into deeper complications; surgical effectiveness depends on tool quality and treatment progression.

How to cure

Bandage first, then perform surgery to remove wound complications using surgical tools/kit (Surgical Tool variants, Surgical Kit, IFAK/AFAK).

Prevention

Use maintained armor and avoid exposed peeks; plate condition matters.

Internal Organs Wound

Internal Organs Wound

TRAUMA
Injury / Wound

Levels

Critical wound state; usually treated through staged surgical recovery rather than simple Level 1 to 3 medicine only.

How to cure

Requires surgical treatment. Stabilize bleed, then use surgery-capable kits/tools; repeat if needed until complications clear.

Prevention

Avoid severe penetrating hits; do not delay treatment after gunshot/stab incidents.

Bandaged Wound (Clean)

Bandaged Wound (Clean)

TRAUMA
Injury / Wound

Levels

Stable wound-care state; can progress if hygiene drops.

How to cure

Maintain cleanliness and monitor. Re-disinfect and rebandage if contamination is suspected.

Prevention

Always disinfect hands/tools before touching open wounds.

Bandaged Wound (Dirty)

Bandaged Wound (Dirty)

TRAUMA
Injury / Wound

Levels

Higher infection-risk wound-care state; treat quickly to prevent escalation to sepsis stages.

How to cure

Dirty dressings raise sepsis risk. Re-clean wound, disinfect, and replace with clean treatment materials.

Prevention

Never reuse contaminated supplies without disinfection.

Sutured Wound (Clean)

Sutured Wound (Clean)

TRAUMA
Injury / Wound

Levels

Post-surgery controlled state; still requires hygiene maintenance to avoid negative progression.

How to cure

Keep disinfected and monitor while healing. Clean sutures are stable but still need upkeep.

Prevention

Suture with sterile tools and keep follow-up care consistent.

Sutured Wound (Dirty)

Sutured Wound (Dirty)

TRAUMA
Injury / Wound

Levels

Post-surgery high-risk infection state; can escalate into sepsis if ignored.

How to cure

Dirty sutures increase sepsis chance. Disinfect and re-treat immediately to prevent infection progression.

Prevention

Do not perform surgery with dirty hands/instruments.

Disinfected Hands

Disinfected Hands

SUPPORT
Treatment Buff

Levels

Preventive status effect; no severity stage, but critical for avoiding wound infection escalation.

How to cure

Use DisinfectantAlcohol or DisinfectantSpray before wound care and surgery.

Prevention

Treat hand disinfection as mandatory every time you perform medical procedures.

Blood Regeneration

Blood Regeneration

SUPPORT
Treatment Buff

Levels

Blood regen medicines commonly come in Level 1 to 2 strength profiles depending on item.

How to cure

Boost blood recovery with Irovit, Magnesium Sulfate, Erythropoetin (ampoule/injector), or Erytromixelin.

Prevention

Stop bleeding early so regen items are not wasted by active blood loss.

Fast Blood Clotting

Fast Blood Clotting

SUPPORT
Treatment Buff

Levels

Hemostasis support usually scales with medicine strength (commonly Level 1 to 3 by item type).

How to cure

Use hemostasis meds to slow blood loss (Vikasol, Erytromixelin) while stabilizing severe wounds.

Prevention

Keep hemostatic meds preloaded in your quick-access slots.

Zombie Virus Vaccine

Zombie Virus Vaccine

IMMUNITY
Vaccine / Protection

Levels

Protection effect is duration-based, not a 1 to 3 severity medicine level.

How to cure

Use Zerivax before expected zombie-heavy operations to reduce infection risk.

Prevention

Re-vaccinate as needed after duration expires.

Flu Vaccine

Flu Vaccine

IMMUNITY
Vaccine / Protection

Levels

Protection effect is duration-based, not a 1 to 3 severity medicine level.

How to cure

Use Vaxicam proactively in cold-weather missions.

Prevention

Pair vaccine with warm clothing and shelter discipline.

Rabies Vaccine

Rabies Vaccine

IMMUNITY
Vaccine / Protection

Levels

Protection effect is duration-based, not a 1 to 3 severity medicine level.

How to cure

Use Rabivax before wolf/predator routes.

Prevention

Do not rely only on vaccine; avoid unnecessary animal bite risk.

Mental State

Mental State

PSYCHE
Mental / Survival

Levels

Mental instability worsens by stage; antidepressant treatment options typically scale from Level 1 to 3.

How to cure

Stabilize with antidepressants (Adepress, Agteminol, Venlafaxine, Actaparoxetine, Amitriptyline, Amfitalicyne) depending on severity.

Prevention

Limit exposure to psionic stressors and maintain stable combat tempo.

Sleeping State

Sleeping State

PSYCHE
Mental / Survival

Levels

Sleep need escalates from warning to blackout risk; recovery items have effect strength but sleep itself is state-based.

How to cure

Sleep in safe warm zones (house, tent, near fire, sleeping bag). Energy drinks can temporarily push sleep recovery, but real rest is safer.

Prevention

Manage fatigue before yellow/red sleep states trigger blackouts.

Quick triage: stop bleed first, disinfect, stabilize blood loss, then treat disease layer. If there is a wound icon plus disease icon, treat both.

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